Computer Games Technology BSc (Hons)

Overview

Curious about what goes into producing computer games? Do you want to learn how to develop gaming technology?

This BSc (Hons) Computer Games Technology degree course gives you the experience and skills you need for a career in the computer game development industry – and in businesses that are increasingly using gaming technology such as simulation training, healthcare and web design.

Year 1 provides insights into every aspect of the subject, including art, programming and design, with the following 2 years allowing you to design your own path of expertise. The optional placement year gives you the chance to work within the industry or set up your own company.

Throughout your degree, you'll benefit from our teaching staff's years of experience working in the computer games world and their commitment to making sure you've got the competitive edge when it comes to starting a career in this rapidly expanding industry.

What you'll experience

On this Computer Games Technology degree you'll:

  • Use some of the most advanced gaming development facilities at any university in the country
  • Bring your ideas to life using our Sony console development kits, motion capture facilities and virtual reality lab
  • Perfect your skills with professional software such as the Unreal Engine, Maya, 3DS Max, and Microsoft Visual Studio
  • Learn the fundamentals of game development, such as design techniques, animation, 3D modelling and coding
  • Develop your entrepreneurial skills with the opportunity to set up your own innovative business

What you'll study

Each module on this course is worth a certain number of credits.

In each year, you need to study modules worth a total of 120 credits. For example, 4 modules worth 20 credits and 1 module worth 40 credits.

Modules currently being studied

Year 1

Core modules in this year include:

  • Define Games
  • Foundation in 3D Modelling
  • Introduction to Image Creation
  • Technical Game Development
  • Tools For Games and Animation
  • EPortfolio

There are no optional modules in this year.

Year 2

Core modules in this year include:

  • Student Enterprise for Games
  • Project Initiation and Career Management

Options to choose from in this year currently include:

  • Prototyping and Iterating Game Designs
  • Programming Application Programming Interfaces
  • Program Consoles
  • Professional Experience
  • Mathematical Elements for Games and Animation
  • Gameplay Programming
  • Engaged Citizenship through Interdisciplinary Practice
  • Designing for Animation
  • Design Games
  • Design and Visual Research for Cinema and Game
  • Creative Technologies Study Exchange
  • Commercial Asset Production for Real Time

Placement year (optional)

On this course, you can do an optional work placement year between your 2nd and 3rd years to get valuable experience working in industry.

We’ll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.

Year 3

Core modules in this year include:

  • Real Time Interactive Group Project
  • Final Year Project

Options to choose from in this year currently include:

  • Advanced Graphics Techniques
  • Console Programming Resolution
  • Create Worlds
  • Games Research
  • Motion Capture Applications
  • Programming AI for Games
  • Psychological Theory for Game Designers

Teaching

Teaching methods on this course include:

  • lectures
  • seminars
  • tutorials
  • digital lab sessions
  • online lessons
  • project work

How you're assessed

You’ll be assessed through:

  • practical projects
  • work portfolios
  • academic and evaluative essays
  • multiple choice tests
  • oral presentations
  • examinations
  • case studies

You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

The way you’re assessed may depend on the modules you select. As a guide, students on this course last year were typically assessed as follows:

  • Year 1 students: 12% by written exams, 8% by practical exams and 80% by coursework
  • Year 2 students: 17% by written exams, 15% by practical exams and 68% by coursework
  • Year 3 students: 23% by practical exams and 77% by coursework

Careers and opportunities

You'll graduate from this Computer Games Technology degree with skills and knowledge that'll serve you in a variety of careers, particularly in the computer games industry, but any field that uses this technology, such as training simulation, web development and healthcare.

Our graduates work at some of the biggest names in the industry, including:

  • Codemasters
  • Electronic Arts
  • Rebellion
  • Jagex
  • Creative Assembly
  • Sumo Digital
  • Climax
  • Stainless Games
  • Sony

Our Careers and Employability Service will give you advice and support for up to 5 years after you leave the University.

BSc (Hons), BSc (Hons) Award
September Start
Full-time, Sandwich Study Mode
3 years Duration

Entry Requirements For This Course

112 points to include a minimum of 2 A levels, or equivalent.

English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.

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