Computer Games Enterprise BSc (Hons)

Overview

Love computer games? Always dreamed of setting up your own business, developing and creating incredible experiences for players?

On this award-winning BSc (Hons) Computer Games Enterprise degree course, you’ll learn how to make your dream a reality by getting the necessary knowledge and skills to start your own game-related business.

You'll also have the opportunity to develop the skills and expertise to work for an established games developer, all while accessing some of the most advanced gaming development facilities at any university in the country.

What you'll experience

On this degree you'll:

  • Build skills in games development along with those required to set up your own business
  • Tackle the challenges that come with starting your own enterprise, from funding and protecting your ideas to management and marketing
  • Access top-tier games development resources including a Vicon optical motion capture suite, Sony Playstation console development kits, Wacom Cintiq lab, photography studio, 3D printers and more
  • Get your hands on professional software including Unreal Engine, 3DS Max and Maya
  • Develop games as a part of a multidisciplinary team, using your strengths either as a designer, artist, programmer, manager or producer
  • Learn from guest lectures and industry speakers
  • Get valuable experience and grow your network with the option to take a self-employed placement year
  • Learn on a course that’s the Winner of TIGA (The Independent Games Association) Best Educational Institution Award 2014

Work experience and career planning

Our Careers and Employability service can help you find relevant work experience or help you set up a part-time computer games business during your course.

We can help you identify placements, internships, voluntary roles and freelancing opportunities that will complement your studies.

What you'll study 

Each module on this course is worth a certain number of credits. You'll need to study modules worth a total of 360 credits.

If you're studying full time, you'll complete modules worth 120 credits each year for 3 years, with an optional placement year.

If you're studying part time, you'll complete modules worth 60 credits each year for 6 years.

Modules (full time)

Year 1

Core modules in this year are:

  • Define Games
  • Foundation in 3D Modelling
  • Introduction to Image Creation
  • Mind Your Own Business
  • Technical Game Development
  • Tools For Games and Animation

There are no optional modules in this year.

Year 2

Core modules in this year are:

  • Enterprise, Innovation and Opportunity
  • Student Enterprise for Games

Optional modules in this year currently include:

  • Commercial Asset Production For Real Time
  • Prototyping and Iterating Game Designs
  • Programming Application Programming Interfaces
  • Program Consoles
  • Professional Experience
  • Mathematical Elements for Games And Animation
  • Gameplay Programming
  • Engaged Citizenship Through Interdisciplinary Practice
  • Designing for Animation
  • Design Games
  • Design and Visual Research for Cinema and Game
  • Creative Technologies Study Exchange

Placement year (optional)

On this course, you can do an optional work placement year between your 2nd and 3rd years to get valuable experience working in industry.

We’ll help you secure a work placement that fits your situation and ambitions. You’ll get mentoring and support throughout the year.

Year 3

Core modules in this year are:

  • Final Year Project
  • Group Leadership, Management And Production Skills

Optional modules in this year currently include:

  • Motion Capture Applications
  • Programming AI For Games
  • Psychological Theory for Game Designers
  • Games Research
  • Create Worlds
  • Console Programming Resolution
  • Advanced Graphics Techniques

Modules (part time)

Year 1

Core modules in this year are:

  • Define Games
  • Foundation in 3D Modelling
  • Tools For Games and Animation

There are no optional modules in this year.

Year 2

Core modules in this year are:

  • Introduction to Image Creation
  • Mind Your Own Business
  • Technical Game Development

There are no optional modules in this year.

Year 3

Core modules in this year are:

  • Enterprise, Innovation and Opportunity

Optional modules in this year currently include:  

  • Designing for Animation
  • Design Games
  • Design and Visual Research for Cinema and Game
  • Mathematical Elements for Games And Animation
  • Programming Application Programming Interfaces
  • Prototyping and Iterating Game Designs

Year 4

Core modules in this year are:

  • Student Enterprise for Games

Optional modules in this year currently include:

  • Commercial Asset Production For Real Time
  • Creative Technologies Study Exchange
  • Program Consoles
  • Professional Experience
  • Mathematical Elements for Games And Animation
  • Gameplay Programming
  • Engaged Citizenship Through Interdisciplinary Practice

Year 5

Core modules in this year are:

  • Final Year Project Preparation

Optional modules in this year currently include:

  • Motion Capture Applications
  • Programming AI For Games
  • Psychological Theory for Game Designers
  • Games Research
  • Mathematical Elements for Games and Animation
  • Create Worlds
  • Console Programming Resolution
  • Advanced Graphics Techniques

Year 6

Core modules in this year are:

  • Final Year Project: Resolution
  • Group Leadership, Management And Production Skills

There are no optional modules in this year.

Teaching

Teaching methods on this course include:

  • lectures
  • seminars
  • tutorials
  • digital lab sessions
  • online lessons
  • project work

We work with game developers and professional bodies such as The Independent Game Developers Association (TIGA) to make sure the course content stays up-to-date with industry trends and developments. So your skills will be up to date when you finish the course.

How you're assessed

You’ll be assessed through:

  • practical projects
  • work portfolios
  • academic and evaluative essays
  • multiple choice tests
  • oral presentations
  • examinations
  • case studies

You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

The way you’re assessed may depend on the modules you select. As a guide, students on this course last year were typically assessed as follows:

  • Year 1 students: 12% by written exams, 5% by practical exams and 83% by coursework
  • Year 2 students: 17% by written exams, 15% by practical exams and 68% by coursework
  • Year 3 students: 3% by practical exams and 97% by coursework

Careers and opportunities

When you finish the course, our Careers and Employability service can help you get your business off the ground or find a job that puts your skills to work in the computer games industry.

Previous graduates have gone on to work at companies including:

  • Black Rock
  • Climax
  • Codemasters
  • Electronic Arts
  • Exient
  • Jagex
  • Kuju (Zoe Mode and Nik Nak Games)
  • Pivotal Games
  • Rebellion
  • Sony
  • Travellers Tales

You can get help, advice and support for up to 5 years after you leave the University as you advance in your career.

BSc (Hons), BSc (Hons), BSc (Hons) Award
September Start
Full-time, Sandwich, Part-time Study Mode
3 years Duration

Entry Requirements For This Course

112 points to include a minimum of 2 A levels, or equivalent.

English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.

University of Portsmouth in Pictures

Upcoming Open Days at University of Portsmouth

30
NOV

Undergraduate Open Day

30 Nov 2019, 09:30 AM - 30 Nov 2019, 15:00 PM University of Portsmouth, Portsmouth Guildhall, Guildhall Square, Portsmouth, PO1 2AB
Visit Website
Come along to a University of Portsmouth Open Day and see for yourself what we can offer you. Tour our beautiful seaside city campus, see which halls of residence you could be living in, attend a course talk where you can speak to lecturers and ask our current students anything you'd like to know. Give me a home I’ll feel at home in. Give me the University of Portsmouth.

Latest Updates from University of Portsmouth

Location of University of Portsmouth