Virtual and Augmented Reality BSc (Hons)


If you're excited by a future filled with Virtual and Augmented Reality technology, this BSc (Hons) Virtual and Augmented Reality degree course is for you.

Designed to reflect the skills and discipline required to excel in the Virtual and Augmented Reality industries, this course lets you get your hands on the latest VR and AR technology and software, and build your knowledge, skills and portfolio at the same time.

The teaching on this course is closely aligned with the latest academic and industry research and discoveries too – so as Virtual and Augmented Reality technology evolves, we'll ensure that what you're learning is the always the latest and most relevant information.

And when you graduate, you'll have highly sought-after skills and provable experience in the field, and you'll be all set to take your first steps towards a fulfilling career in AR, VR or a related industry.

What you'll experience

On this course, you'll:

  • Learn using industry-standard software, including game engines and source development kits, ensuring that you have the ideal skillset to work in the industry
  • Get the chance to contribute towards real research and development in the field of virtual and augmented reality in a variety of group projects
  • Have the opportunity to enhance your learning through a salaried placement year
  • Get your hands on the latest commercial peripherals, including the Oculus Rift and HTC Vive, as well as hardware such Electroencephalograms (brainwave interfaces), heart monitor and facial recognition systems that are commonly used in VR/AR research
  • Make use of our Virtual Reality Laboratory and Motion Capture Suite, as well as our open-access computer suites

Work experience and career planning

To give you the best chance of securing a great job when you graduate, our Careers and Employability service can help you find relevant work experience during your course.

We can help you identify placements, internships, voluntary roles and freelancing opportunities that will complement your studies and build your portfolio.

What you'll study 

Each module on this course is worth a certain number of credits.

In each year, you need to study modules worth a total of 120 credits. For example, 4 modules worth 20 credits and 1 module worth 40 credits.

Year 1

Core modules

Agile Project Management and Team Working – 20 credits - On this module, you'll use agile project management methods in teams to produce a complex digital media product.

Foundation in 3D Modelling – 20 credits  - This module covers 3D modelling theory and specialised modelling and animation techniques.

Programming Fundamentals – 20 credits - On this module, you'll learn the programming skills required to complete your degree.

User Experience Design – 20 credits - In this module you'll get a comprehensive overview of the user experience design process, and familiarity with the methods, concepts, and techniques used to make user experience design an integral part of developing digital experiences. 

Skills And Principles For Animation – 20 credits - On this module, you'll study the basic principles of animation.

Virtual and Augmented Reality Context and Technology – 20 credits - On this module you'll be introduced to the key theoretical concepts relating to VR/AR design and development.

Year 2

Core modules

Augmented Reality Development – 20 credits - On this module, you'll learn the skills needed to begin developing complete AR applications across a variety of contexts.

Creative And Critical Research Design – 20 credits - On this module you'll get an introduction to the research design, methodologies and techniques that support creative technologies research.

Creative Coding Practice – 20 credits - On this module, you'll learn how to showcase your creative ideas using computer programs.

Optional modules

Creative Technologies Study Exchange – 60 credits - This module gives you the opportunity to do a study placement in a Higher Education institution outside of the UK. It allows you to enhance your learning experience by adding a global dimension to your studies.

CCI Self-Employed Placement – Full Year – 40 credits - This optional year-long module gives you experience in setting up and running a small business during the placement year of a sandwich degree.

CCI Work Placement – Full Year – 40 credits - This optional year-long placement module gives you relevant industrial or commercial experience during the placement year of a sandwich degree.

360 Degree Film Techniques and Technology – 20 credits - On this module you'll learn from our film and television broadcasting expertise, while exploring the theory, practice and application of 360° video as a means of presenting VR experiences. You'll also combine 360° video with computer-generated content, within a single experience.

Audio for Virtual and Augmented Reality – 20 credits - On this module you'll learn the core theories of acoustics and psychoacoustics. You'll also learn the necessary skills to create and use high-quality sound designs in VR/AR projects.

Engaged Citizenship Through Interdisciplinary Practice – 20 credits - On this module, you'll develop your creative, intellectual and interpersonal attributes.

Interaction Design – 20 credits - On this module, you'll explore the core concepts of usability and user experience, as well as the principles of interactivity.

Interactive Playground – 20 credits - On this module you'll develop your knowledge about the advanced visualisation techniques implemented in the latest game engines.

Mathematical Elements for Games and Animation – 20 credits - On this module you'll be introduced to the fundamental mathematical concepts commonly used in the development of computer games and animations. 

Mobile Application Development – 20 credits - On this module, you'll learn how to design mobile applications such as web apps, native apps and hybrid apps. 

Professional Experience – 20 credits - This module gives you the opportunity to gain credit towards your degree from paid/unpaid work, volunteering, research placements, internships and other work-related learning.

Student Enterprise – 20 credits - This module is a problem-based learning module, which will introduce you to the basics and reality of setting up and running a small business.

Virtual Reality Development – 20 credits - This module introduces you to the principles of virtual reality (VR) hardware and software, focusing on current industry standards and applications.

Year 3

Core modules

Real-Time Interactive Group Project – 40 credits - In a group, you'll develop and deliver a real-time interactive product responding to a client brief.

Final Year Project: Preparation – 20 credits - On this module, you'll begin preparing your final year project.

Final Year Project: Resolution – 20 credits - On this module, you'll complete your final year project.

Future Technologies – 20 credits - On this module, you'll study current and 'near future' digital technologies, the impacts they might have and the legal and ethical issues surrounding them. You'll prototype solutions to problems using the technologies you study, and develop new uses for them.

Optional modules

Communication Design – 20 credits - On this module, you'll explore how the design of digital artefacts impacts on its purpose and success for a specific audience.

Creative Media – 20 credits - On this module, you'll develop skills and knowledge in technical aspects of animation and rigging.

Interface Technologies – 20 credits - On this module you'll develop your knowledge of coding in Unity, and VR/AR development.

Internet Of Things – 20 credits - In this module, you'll look at the layers and associated core technologies that make up an Internet of Things (IoT) computing environment.

Programming AI for Games – 20 credits - On this module you'll develop your knowledge of academic and game Artificial Intelligence (AI), focusing on industry-related concepts and techniques. 


Teaching methods on this course include:

  • lectures
  • seminars
  • tutorials
  • laboratory sessions
  • online lessons
  • project work

We work with external collaborators and clients across many industries including healthcare, defence and cultural heritage. This ensures course content stays up-to-date and relevant, helping you develop the most valued skills.

You can access all teaching resources on Moodle, our virtual learning environment, from anywhere with a Web connection.

How you're assessed

Due to the practical nature of this course, assessment is varied. It includes:

  • practical projects
  • work portfolios
  • academic and evaluative essays
  • multiple choice tests
  • oral presentations
  • examinations
  • case studies

You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

Careers and opportunities

When you finish the course, our Careers and Employability service can help you find a job that puts your skills to work in the industry.

The course is primarily intended to foster graduates with the unique skillset required to become developers in virtual and augmented reality. The University can also offer students significant ties to the industry.

The skillset that this course will develop will enable our graduates to pursue various roles, including:

  • virtual/augmented reality developer
  • computer vision architect/engineer
  • unity/unreal engine developer
  • C++/C# developer
  • javaScript developer mixed reality
  • interaction engineer
  • VR/AR designer
  • 3D artist
  • 3D modeller
  • AR/VR writer
  • game developer/designer/programmer
  • rendering software engineer
  • sound designer

Other graduates have continued their studies at postgraduate level or set up successful businesses with help and support from the University.

After you leave the University, you can get help, advice and support for up to 5 years from our Careers and Employability service as you advance in your career.

BSc (Hons), BSc (Hons) Award
September Start
Full-time, Sandwich Study Mode
3 years Duration

Entry Requirements For This Course

112 points to include a minimum of 2 A levels, or equivalent.

English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.

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