Virtual and Augmented Reality BSc (Hons)


Design innovative solutions of the future using today's fastest-growing technologies on our Virtual and Augmented Reality degree course. 

Your skillset will broaden and balance as you master both the technical and design essentials of virtual and augmented reality, with an emphasis on non-entertainment applications. You’ll also develop a thorough understanding of the user-centric aspects of these technologies, such as user experience (UX) design, user research, and user psychology. As you take part in client and research projects, your expertise will grow further, and you'll be able to specialise from your second year by choosing modules that match your interests.

With diverse skills and experience in virtual and augmented reality, you'll be set for career success in the burgeoning tech industries and beyond.

What you'll experience

On this course, you'll:

  • Build your professional portfolio by collaborating with real clients in your third year, developing and delivering releasable artefacts
  • Take part in live research projects contributing to the field's rapid development – some of which can lead to internships and employment
  • Gain valuable industry experience by taking an optional placement
  • Work on VR and AR solutions with catalogue of local and national companies and organisations, including Royal Navy, Portsmouth Historic Dockyard, Spinnaker Tower and Victorious Festival
  • Enhance your technical expertise by earning ProTools and Adobe Certified Associate (ACA) certifications during the course

Work experience and career planning

Get experience while you study, with support to find part-time jobs, volunteering opportunities, and work experience. You can also venture into freelancing, or set up and run your own business with help from the University Startup Team.

Towards the end of your degree and for up to five years after graduation, you’ll receive one-to-one support from our Graduate Recruitment Consultancy to help you find your perfect role.

Between your second and third year, you can complete an optional work placement to gain professional experience and enhance your skills. It's also a great incentive for employers once you graduate.

You can work for a company, organisation or agency, or you can go self-employed and start your own business with fellow students or by yourself.

Whatever you decide – or even if you just want some employability advice – our exclusive Creative Careers team can support you every step of the way.

Module Details

Each module on this course is worth a certain number of credits.

In each year, you need to study modules worth a total of 120 credits. For example, four modules worth 20 credits and one module worth 40 credits.

We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.

Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.

Programme Assessment

Due to the practical nature of this course, assessment is varied. It includes:

  • practical projects
  • work portfolios
  • academic and evaluative essays
  • multiple choice tests
  • oral presentations
  • examinations
  • case studies

You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.

You can get feedback on all practice and formal assessments so you can improve in the future.

Teaching methods on this course include:

  • lectures
  • seminars
  • tutorials
  • laboratory sessions
  • online lessons
  • project work

We work with external collaborators and clients across many industries including healthcare, defence and cultural heritage. This ensures course content stays up-to-date and relevant, helping you develop the most valued skills.

You can access all teaching resources on Moodle, our virtual learning environment, from anywhere with a Web connection.

Student Destinations

After our course, you'll have the unique skillset to become a developer in any industry sector that's embracing virtual, augmented and mixed reality technologies. Our industry ties can also help you network and build contacts with potential employers, which will help forge your career path.

You can also continue your studies at postgraduate level.

With the skillset this course develops, graduates can pursue various roles, including:

  • virtual/augmented reality developer
  • computer vision architect/engineer
  • unity/unreal engine developer
  • C++/C# developer
  • javaScript developer mixed reality
  • interaction engineer
  • VR/AR designer
  • 3D artist
  • 3D modeller
  • AR/VR writer
  • game developer/designer/programmer
  • rendering software engineer
  • sound designer
BSc (Hons) Award
September Start
Full-time, Sandwich Study Mode
3 years Duration

Entry Requirements For This Course

104-112 points to include a minimum of 2 A levels, or equivalent.

English language proficiency at a minimum of IELTS band 6.0 with no component score below 5.5.

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