If you’re bursting with creative ideas and want to inject them into a career in media, this degree gives you the skills that will bring your ideas to life.
On this BSc (Hons) Creative Media Technologies degree course, you’ll develop the abilities you need to create engaging content across all types of media. You’ll get to know your way around professional software packages and emerge ready to take on ambitious content projects in fields such as web development, content marketing, TV production and animation.
What you'll experience
On this Creative Media Technologies degree course, you'll:
- Get to grips with the software and packages you’ll use in your creative career, including Photoshop, Illustrator and Avid and Animate
- Learn from experts with bags of experience in the industry
- Enjoy a varied curriculum – you’ll get to create videos, craft animations, code games, build websites and develop mobile and virtual reality (VR) applications
- Use our facilities, packed with the latest tech, including a VR lab, motion capture suite and green screening studio
- Tailor your degree to meet your interests and workplace ambitions
- Build a professional portfolio of your work
- Work on projects with real clients
Work experience and career planning
To give you the best chance of securing a great job when you graduate, our Careers and Employability service can help you find relevant work experience during your course.
We can help you identify placements, internships, voluntary roles and freelancing opportunities that will complement your studies and build your portfolio.
What you'll study:
Each module on this course is worth a certain number of credits.
In each year, you need to study modules worth a total of 120 credits. For example, 4 modules worth 20 credits and 1 module worth 40 credits.
Digital Culture and Creative Industries – 20 credits- On this module, you'll study the relationship between digital technology and culture.
Introduction to Animation – 20 credits- On this module, you'll learn how to create 2D and 3D animations by applying commonly used techniques and developing effective narratives.
Introduction to Computer Graphics – 20 credits- This module introduces you to the fundamental concepts of 2D and 3D computer graphics, and the technologies you use to represent and manipulate them.
Sound for Moving Image – 20 credits- On this module, you'll study the practical, creative, technical and theoretical skills you need to produce original sound and music for moving image.
Web and Video Technologies – 40 credits- This module introduces you to the fundamentals of website design and development and video production and editing.
Creative Technologies Study Exchange – 60 credits- This module gives you the opportunity to do a study placement in a Higher Education institution outside of the UK. It allows you to enhance your learning experience by adding a global dimension to your studies.
CCI Self-Employed Placement – Full Year – 40 credits- This optional year-long module gives you experience in setting up and running a small business during the placement year of a sandwich degree.
CCI Work Placement – Full Year – 40 credits- This optional year-long placement module gives you relevant industrial or commercial experience during the placement year of a sandwich degree.
CGI Lighting and Look Development – 20 credits- CGI Lighting is a fundamental skill required by CG generalists who cover more than one role in the global VFX (visual effects) industry. Look Development is the process of balancing CGI texturing, shader development, lighting and rendering to match a reference image.
Creative Coding Practice – 20 credits- On this module, you'll learn how to showcase your creative ideas using computer programs.
Digital Identities in the Creative Industries – 20 credits- This module helps you develop your professional online profile in preparation for a role in the creative industries.
Digital Sound – 20 credits- On this module, you'll explore sound creation and manipulation techniques in the context of real-time interactive sound.
Engaged Citizenship Through Interdisciplinary Practice – 20 credits- On this module, you'll develop your creative, intellectual and interpersonal attributes.
Interaction Design – 20 credits- On this module, you'll explore the core concepts of usability and user experience, as well as the principles of interactivity.
Production: Camera and Editing – 20 credits- On this module, you'll continue developing the video production skills you learnt in your first year, linking the theory you learn with practical video work.
Production: Short Film-Making – 20 credits- On this module, you'll further develop the skills you learnt in the 'Production: Camera and Editing' module, linking the theory you learn with practical video work.
Professional Experience – 20 credits- This module gives you the opportunity to gain credit towards your degree from paid/unpaid work, volunteering, research placements, internships and other work-related learning.
Sound Design and Music for Games – 20 credits- On this module, you'll explore the principles, process and practice of creating and implementing sound design and music for games.
Student Enterprise – 20 credits- This module is a problem-based learning module, which will introduce you to the basics and reality of setting up and running a small business.
Virtual Reality Development – 20 credits- This module introduces you to the principles of virtual reality (VR) hardware and software, focusing on current industry standards and applications.
Creative Media Project – 20 credits- This is an independent study project module. You'll follow an individual programme of research and or/creative practice, with supervision.
Games Research – 20 credits- This module introduces you to games research and its relationship to industry.
Implementing Game Audio – 20 credits- On this module, you'll develop the skills you need to create music and sound systems, and implement them in a computer game engine in interactive media and computer game environments.
Vocational Project Portfolio – 20 credits- On this module, you'll research and produce an industry-pitched portfolio of work and a relevant CV.
Advanced Visual Effects and Environments – 20 credits- This module examines dynamic simulations of 3D digital environments and their interaction with particle systems, structure dynamics, cloth, fluids and crowd simulations that are influenced by the laws of physics.
Applications of Virtual Reality – 20 credits- This module introduces you to the principles of virtual reality (VR) hardware and software, looking at current industry standards and applications.
Communication Design – 20 credits- On this module, you'll explore how the design of digital artefacts impacts on its purpose and success for a specific audience.
Digital Photography and Online Applications – 20 credits- On this module, you'll gain in-depth experience of camera, photo-editing and social media apps, and learn how you can use them to enhance your photographic technique, so you can communicate to a large audience through online applications.
Documentary Film-Making – 20 credits- In this module you'll examine key media construction practices, histories and concepts (especially realism and representation) across multiple approaches to documenting images on film and video.
Future Technologies – 20 credits- On this module, you'll study current and 'near future' digital technologies, the impacts they might have and the legal and ethical issues surrounding them. You'll prototype solutions to problems using the technologies you study, and develop new uses for them.
Motion Capture Applications – 20 credits- The module introduces you to the principles of performance capture techniques focusing on current industry standards and applications.
How you're assessed
You’ll be assessed through:
- practical projects
- working journals
- academic and evaluative essays
- oral presentations
- case studies
You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.
You can get feedback on all practice and formal assessments so you can improve in the future.
The way you’re assessed may depend on the modules you select. As a guide, students on this course last year were typically assessed as follows:
- Year 1 students: 17% by written exams, 17% by practical exams and 66% by coursework
- Year 2 students: 24% by practical exams and 76% by coursework
- Year 3 students: 7% by written exams, 7% by practical exams and 76% by coursework
Careers and opportunities
What can you do with a Creative Media Technologies degree?
You’ll graduate with an understanding of a range of creative digital tools that will open the door to jobs across almost every creative field including:
- web development
- video production
- music production
- TV production
What jobs can you do with a Creative Media Technologies degree?
Roles previous students on this course have taken on include:
- computer games animator
- 3D modeller
- web designer
- graphics artist
- video film-maker
- broadcast journalist
- games developer
- musical technician
Many graduates have also gone on to form their own web design, event management, and video production companies or have built successful freelance careers.
Our Careers and Employability will support you in finding a role or setting up a business. You'll get help and support for up to 5 years after you leave the University.