Ready to make your mark on the computer animation and visual effects industry and get stuck into a career packed with creative potential?
On this professionally accredited BSc (Hons) Computer Animation and Visual Effects degree course, you'll use our fantastic animation and VFX facilities to unleash your ideas. You’ll build a portfolio of work to showcase your abilities and learn how to get it in front of potential employers.
The course sets you up for an exciting career in areas such as 3D animation, visual effects (VFX) for film and TV, and the computer games industry.
What you'll experience
On this Computer Animation and Visual Effects degree course you’ll:
- Learn from professionals who are currently working in the animation and visual effects (VFX) industry
- Build your skills in key areas such as concept drawing, 3D animation, physics-based simulation and compositing
- Get your hands on professional software that’s used in the industry, including NUKEX, Maya, 3DS Max, ZBrush, Houdini, Katana and Mari
- Put our motion capture facilities to use and learn in our virtual reality lab
- Get the chance to be involved with the University’s computer-generated imagery (CGI) film, Stina and the Wolf
- Develop games and get involved in the annual Game Jam Portsmouth with fellow students
- Make the most of our industry links, including guest speakers, work placements and sponsored prizes for your final year project
- Tailor your studies to match your interests and ambitions
Work experience and career planning
To give you the best chance of securing a great job with your freshly developed skills, our Careers and Employability service can help you find relevant work experience during your course.
We can help you identify placements, internships, voluntary roles and freelancing opportunities that will complement your studies.
After your second year, you can do an optional work placement year to get valuable longer-term work experience in the computer games and VFX industry.
We’ve got loads of links with the industry. Previous students have taken a placement year in companies such as:
- Industrial Light and Magic, across all disciplines
- Framestore, across all disciplines
- Moving Picture Company (MPC) in compositing, rigging, texturing, modelling
We’ll help you secure a work placement that fits your aspirations. You’ll get mentoring and support throughout the year.
Each module on this course is worth a certain number of credits.
In each year, you need to study modules worth a total of 120 credits. For example, four modules worth 20 credits and one module worth 40 credits.
We use the best and most current research and professional practice alongside feedback from our students to make sure course content is relevant to your future career or further studies.
Therefore, some course content may change over time to reflect changes in the discipline or industry and some optional modules may not run every year. If a module doesn’t run, we’ll let you know as soon as possible and help you choose an alternative module.
You’ll be assessed through:
- practical projects
- work portfolios
- academic and evaluative essays
- multiple choice tests
- oral presentations
- case studies
You’ll be able to test your skills and knowledge informally before you do assessments that count towards your final mark.
You can get feedback on all practice and formal assessments so you can improve in the future.
Teaching methods on this course include:
- digital lab sessions
- one-on-one tutorials
You can access all teaching resources on Moodle, our virtual learning environment, from anywhere with a Web connection.
This course mirrors many industrial processes and creative practices, setting you up for some of the most exciting jobs in today’s media industries.
Potential employers include computer animation and visual effects companies for film and TV, computer games and visualisation industries.