The MSc in Architectural Design is run by Professor Neil Spiller and Head of Department Nic Clear; the programme encourages students to develop a speculative and experimental approach to architectural design through the use of advanced digital tools and techniques. It is aimed at students of architecture and related disciplines, who wish to continue their academic, intellectual and professional skills beyond the requirements of their professionally recognised qualification.
The programme aims to address and redefine new trends and knowledge in the field of architecture and offers a postgraduate design framework strongly supported by theoretical components. Teaching is by members of the AVATAR (Advanced Virtual and Technological Architecture Research) group students who are encouraged to develop a personal focus and independent research position within the programme framework. It is particularly geared towards students who wish to go on to study at MPhil/PhD.
The programme is not validated by a professional body and does not provide exemption from the Royal Institute of British Architects (RIBA) Part 2 professional examination or from the Architects' Registration Board (ARB) Part 2 prescript.
The Department is based in a new state of the art building designed by the award winning architects Heneghan Peng; it is equipped with fourteen rooftop landscapes, cutting edge digital workshops, extensive design studios, a world-class library and two gallery spaces.
Our building is located in the heart of Greenwich, the newest addition to a suite of magnificent buildings that occupy the UNESCO World Heritage site and the location of the Greenwich Prime Meridian.
The aims of the programme are:
- To develop research concerning the impact of advanced technology on architectural design, and to contribute on a discussion on issues such as aesthetics, philosophy and cybernetics
- To concern itself with the technologies of virtuality (exploring fully immersed, mixed and augmented environments); time based digital media (film, video and animation), nano and bio technology (micro-landscapes and architecture, ethics, sustainability and ecology) including reflexive environments and cybernetic systems.